Oftentimes you'd just have a disembodied head of the main character of the game. The PlayStation 2 had a 5x4 grid of 3D models or blocks portraying different games. Each cube was adorned with some neat icon, figure, or something from your recently played games that made it easy to find the save file for the game that you were looking for. The GameCube had floating cubes that bobbed in place over the black grid void. Each icon is a simple square, but with a small portrait of something from the game that the save file is from. The Dreamcast and its VMUs portrayed small squares over the rippling water and endless clouds that consumed the background of the console menu. You'd see all of your save files represented by different characters, symbols, vehicles, or damn near any other cool thing you'd see in that game!Įach console had its own unique version of this cornucopia of cool icons. If you wanted to delete a save file, copy a save file, or whatever other excuse you had for it, you'd go the menu of your console, to the memory card page, and BAM. Remember those? Remember memory cards?īack in those days (unless you had an Xbox) you had to have a separate accessory in order to save your game. The glory days of couch co-op, insane peripherals, out-of-the-box gameplay, and the sweet, sweet save file screens. Remember the good old days of the sixth generation of consoles? The Dreamcast, GameCube, Xbox, and PS2? Those were the days.
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